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Evidence Guide: CUVACD506A - Refine 2-D design ideas and processes

Student: __________________________________________________

Signature: _________________________________________________

Tips for gathering evidence to demonstrate your skills

The important thing to remember when gathering evidence is that the more evidence the better - that is, the more evidence you gather to demonstrate your skills, the more confident an assessor can be that you have learned the skills not just at one point in time, but are continuing to apply and develop those skills (as opposed to just learning for the test!). Furthermore, one piece of evidence that you collect will not usualy demonstrate all the required criteria for a unit of competency, whereas multiple overlapping pieces of evidence will usually do the trick!

From the Wiki University

 

CUVACD506A - Refine 2-D design ideas and processes

What evidence can you provide to prove your understanding of each of the following citeria?

Originate ideas for 2-D design

  1. Generate ideas for design concepts through research, exploration and experimentation
  2. Develop initial design concepts consistent with the intent of the work orspecifications of the brief
  3. Evaluate, explore and play with options that best suit the design brief
  4. Refine options and select the approach that best meets design brief requirements
Generate ideas for design concepts through research, exploration and experimentation

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Develop initial design concepts consistent with the intent of the work orspecifications of the brief

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Evaluate, explore and play with options that best suit the design brief

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Refine options and select the approach that best meets design brief requirements

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Plan design process

  1. Develop clear plan and schedule for design realisation
  2. Organise and allocate resources to meet required standards, timeframes and budget
  3. Liaise with others involved in design realisation as required
  4. Monitor process to ensure integrity of design is maintained, including challenging own design work
  5. Identify difficulties or problems and take action to rectify
  6. Maintain accurate, relevant and complete documentation
Develop clear plan and schedule for design realisation

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Organise and allocate resources to meet required standards, timeframes and budget

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Liaise with others involved in design realisation as required

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Monitor process to ensure integrity of design is maintained, including challenging own design work

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Identify difficulties or problems and take action to rectify

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Maintain accurate, relevant and complete documentation

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Refine and consolidate process

  1. Develop effective 2-D designs and design processes
  2. Develop and document a design language that reflects own style and approach
  3. Identify opportunities for refinement and re-thinking and make adjustments as required
  4. Articulate the design process and the final solution through effective documentation of work
  5. Prepare and present 2-D design solutions to key people
Develop effective 2-D designs and design processes

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Develop and document a design language that reflects own style and approach

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Identify opportunities for refinement and re-thinking and make adjustments as required

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Articulate the design process and the final solution through effective documentation of work

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Prepare and present 2-D design solutions to key people

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Maintain expertise

  1. Apply professional work ethic to design activities
  2. Use feedback from others to improve own skills in design
  3. Stay up-to-date with industry standards and seek opportunities to further develop technical and conceptual skills
  4. Source new ideas and trends through regular review of the work of others
  5. Keep informed about new creative approaches, techniques, materials and equipment for 2-D design
Apply professional work ethic to design activities

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Use feedback from others to improve own skills in design

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Stay up-to-date with industry standards and seek opportunities to further develop technical and conceptual skills

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Source new ideas and trends through regular review of the work of others

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Keep informed about new creative approaches, techniques, materials and equipment for 2-D design

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Assessed

Teacher: ___________________________________ Date: _________

Signature: ________________________________________________

Comments:

 

 

 

 

 

 

 

 

Instructions to Assessors

Evidence Guide

The evidence guide provides advice on assessment and must be read in conjunction with the performance criteria, required skills and knowledge, range statement and the Assessment Guidelines for the Training Package.

Overview of assessment

Critical aspects for assessment and evidence required to demonstrate competency in this unit

Evidence of the ability to:

originate concepts for 2-D design that address the brief

develop effective 2-D designs and design processes that meet project requirements and provide creative solutions

apply professional practice to 2-D design work.

Context of and specific resources for assessment

Assessment must ensure access to:

projects, tools, space and equipment required for developing 2-D designs in the relevant area of work.

Method of assessment

A range of assessment methods should be used to assess practical skills and knowledge. The following examples are appropriate for this unit:

practical demonstration of skills using required resources to develop 2-D designs

direct observation of the development of 2-D designs by the candidate

evaluation of 2-D designs produced by the candidate

oral or written questioning to assess knowledge of 2-D design techniques

review of portfolios of evidence

review of third-party reports from experienced practitioners.

Assessment methods should closely reflect workplace demands and the needs of particular groups (e.g. people with disabilities, and people who may have literacy or numeracy difficulties, such as speakers of languages other than English, remote communities and those with interrupted schooling).

Guidance information for assessment

Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended.

Required Skills and Knowledge

Required skills

communication skills to:

work collaboratively in the design process

create design documentation

initiative and enterprise skills to:

apply creative thinking techniques to originate ideas and concepts

generate a range of ideas and options for visually representing a concept, idea or brief

develop 2-D designs that best respond to specifications

learning skills to:

keep informed of new creative approaches, techniques, materials and equipment relevant to 2-D design

improve own skills in developing 2-D designs through practice and responding to feedback from others on own work

literacy skills to interpret specifications and briefs for 2-D design

numeracy skills to interpret and correctly apply calculations and measurements

planning and organising skills to independently undertake the design process

problem-solving skills to take responsibility for creating design solutions for wide-ranging and unpredictable design challenges

self-management skills to manage own work and adopt a professional work ethic

technical skills to develop 2-D designs using a range of techniques and approaches appropriate to the brief or idea

Required knowledge

ways in which 2-D designs are used in the particular area of work

principles of 2-D design

physical properties and capabilities of the range of equipment, tools and materials used for 2-D design

ways to present finished 2-D designs

work space requirements for the production of 2-D design, including set-up of work space for particular types of 2-D work

issues and challenges that arise in the context of making 2-D designs

intellectual property issues and legislation associated with making 2-D designs

sustainability issues associated with equipment, tools and materials used in 2-D design

organisational and legislative OHS procedures in relation to design

Range Statement

The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.

Specifications may include:

background information about clients

budget

clients’ needs

creative objectives

considerations, such as:

contractual

copyright

ethical

legal

diagrams indicating, for example:

colours

measurements

scale

style

materials

personal intent

personnel involved in the project

purpose

relevant statutory requirements, e.g. health and safety considerations

requirements for development or building consent

scope for making adjustments

sponsorship

technical objectives

technology

timeframe

visual representations.

Resources may include:

equipment, such as:

cutting blades

digital equipment

measuring tools

pens and nibs

range of brushes, including air brushes

receptacles

rulers

scissors

spatulas

sponges

spray guns

materials, such as:

cardboard

charcoal

clays

coloured pencils

crayons

extenders and binders

fibreglass

foamcore

inks

laminates

latex

nails

natural and synthetic fibres

paper

paper pulp

pastels

perspex

polystyrene

resins

rubber

solvents and cleaning materials

specialised metal and wood primers

tape

turps

water and oil-based paints

waterproof lacquers

relevant software

time.

Design processesmay include:

applying elements and principles of design

assessing various materials, equipment and software

developing inspiration boards, storyboards and other draft visuals

identifying, classifying and selecting constraints

manipulating design variables to satisfy the non-negotiable constraints and optimising those that are negotiable.

Design languagerefers to:

overarching scheme or style that guides the design of a complement of products.

Key people may include:

art department

audience

client

creative director

designer

director

manager

mentor

other technical and specialist personnel

producer

production manager

project manager

representative of organisation commissioning the work

supervisor

teacher

technical director.

Professional work ethicmay include:

attentive behaviour in creative practice

following organisational and industry storage and inventory procedures

following organisational, industry and legislative OHS procedures

punctuality and reliability

responding appropriately to feedback

working creatively with individual differences.